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  • This assignment continues on from your previous assignment, but considers the situation where there might not be an API like CodeWorld for drawing shapes on the screen. In particular, when drawing pictures on a modern bitmapped computer display we need to[查看全文]
    發布時間 : 2018-09-22
    瀏覽 : 215次
  • Upon completion of this assignment, you will have a working Haskell program that uses the CodeWorld API to draw various colourful shapes on the screen, including lines, polygons, rectangles, circles, and ellipses. We have prepared a basic framework for yo[查看全文]
    發布時間 : 2018-08-13
    瀏覽 : 100次
  • You will write a player robot—or AI or bot for short—for the 2-player board game Othello. The objective is to choose the best move at each turn of the game in the face of an opponent (human or bot) who will seek to do the same.[查看全文]
    發布時間 : 2018-10-06
    瀏覽 : 261次
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